As you already know video games play a very large role in a childs everyday life. Wheather its at home, at a friends house, or in a car, your child is probably playing it. I, myself, am a really big gamer and as a personal experience I did tend to be a more violent child after playing violent video games. Most of the time I wanted the most gory, bloody, violent video game on the market because it was cool to watch and fun to copy as play acting. I took advantage of the fact that my parents did not know that certain games have rating systems and you have to be a certain age to aquire them. Having said that, Im quite positive that have pulled the same scandal as I did. Overall though I feel as though that video games did make me violent, but it was mostly for extra moves in my play fighting. I believe it really depends on the childs behavior overall and personalitly. There have been studies shown that show certain children spend adleast 5 hours a day on average a day playing video games and since they spend this much time sitting in front of a screen with the acts of brutal violence happening because of their commands sends a negative message to the child. In the violent video game you are rewarded for bad behavior: killing someone, capturing them, hurting them, in order to win the game. Some scientists believe that by watching this repetitive violent behavior it comes natural for the child to perform these actions in reality without even realizing it. I agree to some extent that it is true, but the statement is a bit plan outta porportion and exagerrated to say the least. Personally, I believe that if you are a parent you should be the one controlling what you kids watch or play at certain age. If you aren't apart of that supervision than you have no right to complain if your child so called ends up being a violent lunitic. In conclusion, its the parents fault for these type of violent acts being played out and cracking down on your kids everyday lives is the only way to protect them from being influenced by the wrong media.

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